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Prepare to evolve, grow, and recycle for Earth-chan.

Self-Critique: Hip-bone shading was kinda botched on my part. I totally forgot the placements of my shades, and it resulted in a patch job that is rather noticeable for all variants. I also need to make a serious effort to study skin pressing and pulling from hand interaction. The shading around the hand on the boob doesn’t look convincing.

I saw the meme, and I saw the spread. I was pretty much going to let the trend pass on by while I continued doing my own thing. But then I noticed some similarity between Earth-chan’s hair and Gaia’s hair from E.V.O. Search for Eden. This got me thinking “hey, what if I did a crossover of these two?” It’s actually been a while since I did anything retro gaming related since most of the art I’ve been doing lately has been either trending stuff or original art. So this would be a good jumping off point to get back into drawing some retro babes.

There was something of a challenge when it came to doing this crossover. This was mainly in the design of the hair. I explained in one of my WIP posts that I was stradling a fine line between drawing Earth-Chan and drawing Gaia. The major defining feature was the bangs in the front of the hair. That had to stay. Everything else I could theoretically go wild on. But from there on, the only thing that’ll indicate this being Earth-chan is the map of Earth being in Earth-chan’s hair (compared to Gaia’s hair, which seems comprised of water). I looked up further references of Gaia herself to see what else I could modify to be more Earth-chanesque, and found images from the Super Famicom game, as well as the first game on the PC-9801 (where it was known as 46億年物語ーTHE進化論-). She was depicted wearing a long white dress. That had me wondering If I should’ve included this too, but put the NASA logo on the dress. But in the end, I decided against it since I wanted to finish this quickly. Plus, I was basing this more on the SNES/SFC version, and she doesn’t having anything on in those versions. So more reason to keep her naked!

Now then, for the background. In the SNES game, the background was black. This was tempting as I could’ve done virtually the same thing and leave the background as a black void. However, this would’ve been a huge copout of my part to do something like that. So I resolved it in my head to think “just pretend this is some kind of HD remake of E.V.O. The devs wouldn’t leave that as a black void. They’d probably put Space back there”. And so that’s what I did. This was probably the most enjoyable part of this entire pic. What I’m most proud of is the nebula colors. Admittedly, I don’t have much visual memory of what a nebula looks like, only going based off the two you see in the Sector Y  stage in Star Fox (as well as a few space shmups). So I kept trying to do that with a couple of watercolor brushes. It wasn’t working all that well. But then I used the Friction brush, and it worked phenomenally! It gave it that dusty yet vein-like look that nebulas from a distance tend to have.

Done on Clip Studio Paint. Intuos4 Tablet used. Body-chan model traced for schematic skeleton, then drawn freehand the rest of the way.

Initial Concepts of Earth-chan is (c) DatWeirdoWhoLuvsMilk. E.V.O. Search for Eden is (c) Square Enix/Almanic.

New Patrons from January: R0se, Mister Gregar.
Many thanks for your patronage!

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